​About Me

    I am a creative and innovative individual with a drive to produce cutting edge game designs. my career in gaming began over 20 years ago. During these years i held positions ranging from  game artist, to graphics manager up to game producer. While holding these positions I built two art departments and was instrumental in establishing game development processes but also all while creating new game concepts for various markets. As the graphics manager I managed both creative development and production where I had a total of 17 direct reports. Here i refined our processes and procedures. This unique opportunity broadened my knowledge of all the various gaming markets not limited to but including Class 3, Class 2, and many of the lottery markets. Working as a game producer I was given a small team of rock stars. My team of 5 and I created primarily premium content games for the Class 3 market where we were responsible for them from concept to creation.
    All of my years combined have given me an in depth understanding of gaming. My portfolio (which was lost due to unfortunate circumstances) consists of a long list of some of Bally's most successful games. I have many successful titles under my belt as a producer and many more that I either created the art for or art directed. Some of my titles have been in the field for 10 years or more.
My participation is not limited to game design either. I actively participate in hardware design as well as sign creation. I am an all around problem solver and enjoy the challenge which over the years has earned me numerous patens and awards.
       Prior to gaming I worked in various other markets from advertising, corporate identity, package design as well as Art Directing for a national magazine. My skillset is broad and encompasses a diverse variety of styles. I have a passion for creating, no matter what medium and look forward to bringing your dreams to life.